AI Insights · Timothy · July 2021
Top Puzzle RPG Apps Performance on iOS in Spain for Q2 2021
Explore the performance of the top 5 Puzzle RPG apps on iOS in Spain during Q2 2021, including trends in downloads, revenue, and active users.
During the second quarter of 2021, the top five Puzzle RPG applications on the iOS platform in Spain showcased diverse performance trends in terms of downloads, revenue, and active users. Here’s a detailed look at these apps, with data sourced from Sensor Tower.
Best Fiends - Match 3 Puzzles experienced fluctuations in its weekly revenue, peaking at around $603 in the week of May 10 and descending to $337 by mid-June. Weekly downloads varied significantly, starting at 330 in late March and reaching a high of 883 in mid-April before tapering off to 119 by the end of June. The app's active user base saw an initial increase from 1.0K to nearly 2.0K in April, followed by a gradual decline, ending the quarter at approximately 1.2K users.
Smashing Four: PVP Smash Hit! displayed notable revenue spikes, particularly in the week of April 19, when it soared to $1.9K. This was followed by a mix of fluctuations, ending June with a revenue of $1.2K. Download trends were also dynamic, reaching 1.2K in mid-April and stabilizing around 403 by the end of June. Active users increased from 2.2K in late March to a peak of 4.4K in mid-April, then fluctuated and finally settled at 3.5K by the end of June.
Puzzle Combat: RPG Match 3, newly released in April 2021, saw its revenue rise from $286 in the second week of April to a peak of $576 by the end of the month. Downloads were highest at the start, with 486 in the second week of April, and then fluctuated, ending June with 150. Active users increased from 271 at the start of April to 733 by the end of the month, with a steady presence around 500 towards the end of June.
DRAGON BALL Z DOKKAN BATTLE, a well-established app, recorded significant revenue fluctuations, peaking at $35K in late April and maintaining high numbers throughout the quarter, despite some drops. Downloads showed a steady increase, starting at 89 in late March and reaching up to 278 by early June. The active user base remained strong, fluctuating slightly but generally maintaining around 12K to 13K users throughout the quarter.
Slugterra: Slug it Out 2 had a more modest revenue performance, peaking at $395 in early April and seeing smaller fluctuations thereafter. Weekly downloads were relatively stable, with a slight increase towards the end of June, peaking at 213. The app's active user base showed a gradual increase from 421 in late March to 676 by the end of June.
For more detailed insights and data, visit Sensor Tower.